seth adelsberger

08.02.2010 · Posted in artist

Seth Adelsberger’s work sprouts from the idea of draw­ings, as well as the early impact that video games had on him, in addi­tion to cartoon/anime char­ac­ters. He orga­nizes his work not only for­mally, but his method is derived from this visual sat­u­ra­tion of his for­ma­tive years.

Seth’s artist state­ment gives some nice insight to his work. Below is my favorite excerpt:

My work has always strongly ref­er­enced land­scape. Although very lit­eral in my for­ma­tive years, this idea has become more about psy­cho­log­i­cal places or mind­scapes. Heads and eyes inhabit these invented worlds as self ref­er­en­tial sym­bols of view­ing and observ­ing, echo­ing roles of audi­ence and artist. I also enjoy toy­ing with recog­ni­tion in abstrac­tion and the sen­sa­tions caused by vibrat­ing col­ors. Dec­o­ra­tion and for­mal­ism are used to sub­vert tones of melan­choly, para­noia, and men­ace. My com­po­si­tions reflect the biprod­ucts of mate­r­ial accu­mu­la­tion and the inescapable real­ity of visual saturation.

I find it really inter­est­ing that Seth is essen­tially con­vey­ing land­scapes based upon the pro­gres­sion and cur­rent soci­ety, espe­cially in regards to over stim­u­la­tion. The col­ors, shapes, and lay­er­ing really speak to a mind that has so much run­ning through it. I’ve recently learned how trou­ble­some multi-tasking is, so it’s a bit sad to think that all of what Seth has painted is actu­ally run­ning through our heads.

All images via his web­site.

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